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Expand the range at which Run Turnaround triggers for consistent RAR/backwards aerial inputs between Dash and Run#152

Right now, a tap input is required to trigger Run Turnaround, while a pivot from Dash (a Walk Turn) is triggered when the stick position is between the Deadzone Threshold and Hard Press Threshold. This means that if a player attempts to input pivot too late such that they go from Dash to Run, their backwards aerial input will no longer work and they will remain facing forward. If Run Turnaround also accepted stick positions between the Deadzone Threshold and Hard Press Threshold, this would no longer be an issue

6 hours ago