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Gouie Air Accel Revert on Throws too much?#202

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Gouie’s grab game was definitely too strong last patch with his buffed air acceleration, so a reduction was warranted. However, reverting back to pre-buff days feels really bad. Just like back then, there is only a small on-stage precent range to get any aerial follow up out of f-throw or up-throw.

Low % throw follow ups don’t seem to work on a lot of characters. If I do a f-throw on DI-out they almost always escape with a tech roll away before any aerial can hit. Plus Gouie is too slow to hard-read punish a tech away. I can sometimes barely reach with a late fair as they land from f-throw, but then that gets floor hugged reversaled because of how close they are to the ground and how late the fair is.

It would be nice to be able to get at least a single aerial follow up that they can DI away from to end the combo. Maybe something like a middle ground like 1.8 accel from throws?

an hour ago