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Improve the Consistency of Slade's Spummel?#5

Slade’s special pummel is a very inconsistent option from landing a grab. I gathered some data in the spreadsheet on the first image. I feel he should be able to have a more consistent access to this option.

The values with a heatmap are trials of me special pummeling the opponent as Slade. The coins are very inconsistent in where they land. All testing was performed on center of Rockwall to avoid having coins fall on platform and stage. This is to show that there is significant variance in the distribution of the coins.

Combining this variance with the fact that Slade’s coins can fall offstage and despawn makes it really annoying to use close to the edge of the stage. Atop of this Slade doesn’t have a throw with significant knockback at lower percents, means that he oftentimes has to pass up on collecting coins in favor of landing a followup and extending his pressure, OR his opponent doesn’t get put into knockdown and has enough time to walk over the coins and delete them. The only exception is dthrow, which means you’re forced to dthrow if you want to actually use the reward of landing a spummel.

It would be cool if there was an animation like a column of coins falling into Slade (like a Mario Party animation), or a unique collectible like a gem or diamond or something of the sort. The latter is certainly my preference; it would allow for an opportunity to reference an item from Dungeons of Aether :)

a day ago