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[Workshop] Actively block publishing if the previous attempt failed#63

Currently, if the editor crashes during a publish, files are left in a state that the user has to manually move them back to where they belong. If you don’t know this, and you just try to publish again, your stuff gets wiped. That’s a Real Bad.

The first step of publishing should create a lock file, and the last step should delete it. If the lock file exists, then publishing should not be allowed to begin, and a suitable message should be displayed.

2 hours ago

Had lots of folks coming through the discord during this that nearly lost all their files, I think this is a great solution.

2 hours ago
B

For anyone that thinks they lost their files:

  1. Navigate to the R2Kit Project file in your file explorer. it’s usually
    C:\Program Files\Epic Games\R2Kit\Project
  2. In your saved file, there’s a folder called something along the lines of “Backup” (I don’t currently have the folder, so I can’t double check this). Somewhere in that file, there’s another folder that has all of your character ueassets in it. Rename that folder to “UnrealAssets”.
  3. Cut UnrealAssets with Ctrl+X.
  4. Back out to the Project folder and select the Content folder, and find your way to the ModContent Folder where you’ll find your mod character’s ID.
  5. In you Mod Character’s ID folder, Paste in the “UnrealAssets” folder.
  6. If there is a folder called “PublishedAssets”, you can delete it or move it to a location outside of the ModKit files.

That should restore the ModKit to a point where you can work on your character in Unreal Again.

If that doesn’t work, deleting the “Saved” and “Intermediate” folders in the R2Kit\Project folder has worked for me in the past.

If you imported your files into unreal, but your character still isn’t loading properly, then check your character’s CD file. There’s a chance that you’ll have to re-input every animation, attack, material slot, etc. The CD file, the Palette files, and any Articles or Mesh Effects that you have might also need to have some of their variables re-input as well.

Good luck!

an hour ago
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