
I feel like this happens every three or four patches at least. This very fun game is ruined if it can’t stay at a stable 60 on a Windows 11 PC with 32GB of RAM and 8GB VRAM. Makes me not want to play until the next patch. It was fine on release, at least for me, but I know a ton of people have complained about this elsewhere online, but now after about a week or so, it seems there was another hotfix and now my PC has been hit by this performance drop too. Is the dev team at all aware of what is usually causing this when it happens, and can there be a safeguard put in place so that it doesn’t keep happening fairly consistently?